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Yama PvP Skill
#1
Hello! Quinn here. I wanted to ask the Developers about Yama, God of Death's PvP Skill. His PvP Skill - not Boss Skill - reads: "Low chance to perform a multi-hit." & it does just that - the Fighter has a low chance of executing a multi-hit attack. The issue is... his multi-hit attack is weak; significantly weaker than his normal attack. I have tested Yama in my Area to figure out how he works. I have a Yama in my area that is lv 39 with a base attack of approximately 14.200. After all boosts & bonuses are figured up, his normal attack dealt to me about 21.000 damage; however, his multi-hit attack only dealt about 16.000 damage or so, split into three separate attacks.

I don't see how it is beneficial to have a special Skill that makes an attack so much weaker than normal. I'm wondering if perhaps his multi-hit PvP Skill is not working correctly. My theory is, Yama's multi-hit Skill attack is not affected by boost potions or Boss Skills - making it a non-boosted attack. There is a big difference between 16.000 & 21.000. Either that, or there might be an error in player defense calculations against multi-hit attacks - since it is not one big attack, but three smaller ones, effectively reducing the attack three times via team defense. I'm not sure - my tests have been limited since his "low chance" is very low it seems. It just seems off to me how his PvP Skill makes his attack power weaker than a normal attack. If that's the case, the player is better off to be hit with a multi-hit attack, saving them from death. It actually makes Yama not a very good defender.

Whenever I have been hit by a multi-hit attack in PvE (such as by some bosses of New Horizon) the multi-hit attack deals just as much damage or more than a normal attack. Plus it seems like PvE multi-hit attacks are broken down into four attacks, but Yama's is only broken down into three. Perhaps he is missing an attack?

So the big question is: how is Yama's PvP Skill multi-hit intended to function? Please clear this up.

Thank you! Heart
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#2
Hey Quinn. The issue here is that the multi-hit skill doesn't receive the bonus from the stage. The real intention of the skill is not to 1 hit the enemy but to counter the survive Captain Skill of the other chinese fighters. If the intention of your enemy is to have low defense/life but survive one hits and heal, Yama will take care of him.

However we'll review your suggestion
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#3
As someone who has been leaning heavily on the Chinese gods, the multi-attack definitely gives me a reason to pop Vseslav the Werewolf's 60% incoming attack reduction, and is, in fact, the reason I have him on my team instead of a potentially more useful fighter.

I would say it's working as intended.
[Image: 80?cb=20160421145419]
Current Captain: War Holy Limtel (#609)
ID: 844.442.390

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#4
(06-14-2016, 03:49 PM)Alex Wrote:  Hey Quinn. The issue here is that the multi-hit skill doesn't receive the bonus from the stage. The real intention of the skill is not to 1 hit the enemy but to counter the survive Captain Skill of the other chinese fighters. If the intention of your enemy is to have low defense/life but survive one hits and heal, Yama will take care of him.

However we'll review your suggestion

Thanks for the response, Alex! So you are saying that the multi-hit attack is unaffected by stage boosts? My particular Yama is not my boss, so he is only boosted from potions & my boss' attack boost Boss Skill. Those boosts don't add to the power of multi-hit?

I think the design & wisdom behind Yama's PvP Skill is beautiful! Like you said above, Yama is intended to render most Chinese Gods' Survival Skill useless - as their Captain Skills are only effective against massive attacks. Three smaller attacks will defeat a Chinese God Captain (or Ent Captain). I love the idea of Yama's multi-hit, it just seems too low to work properly. His individual multi-hit attacks are too low to kill, so it doesn't mater what Captain a player has, Chinese God or no, if the attacking player is at full health they will survive a multi-hit. Now, I'm talking in the scope of Champions League - there, most players are above lv 170 (most are in the lv. 180-90s range) at least, giving them a good amount of life to buffer attacks. In the lower Leagues & even in Titanium, I'm sure Yama works just fine, but in Champions, I think he might be lacking. His normal attack power is awesome! It is one of the highest base attacks available in PvP for a single-turn attacking Defender save for bi-colours. But his weakened multi-hit actually makes him weaker in my opinion. But that opinion is based on my limited amount data. Unless I am missing something, it seems like Yama's multi-hit is actually a malady, not a benefit - as it is a weaker attack than normal. Players will be lucky if Yama multi-hits them, because that way he will deal to them less damage.

By the looks of it, Yama's multi-hit attack will only be effective if he is max level, otherwise his attack is too low for the multi-hit to do sufficient damage to kill. & even at max level, it may not be strong enough without boosts.

I'm not complaining, I'm just curious.

(06-14-2016, 09:47 PM)dinklebob Wrote:  As someone who has been leaning heavily on the Chinese gods, the multi-attack definitely gives me a reason to pop Vseslav the Werewolf's 60% incoming attack reduction, and is, in fact, the reason I have him on my team instead of a potentially more useful fighter.

I would say it's working as intended.

I too use the Chinese Gods - I was actually using Xi Wangmu when I tested my Yama's attack. His multi-hit was not enough to kill me when it triggered. After his multi-hit attack I still had a few thousand life points left. I would have survived without Xi Wangmu, but without her, I would not have survived his normal attack of 21.000. Yama's normal attack is killer, but his multi-hit attack is not. I had no defense boosting Fighters on my team & no life boosting Fighters or shielding. I think my Defense was about 30-33%. I was very surprised when he hit me with multi-attack & I did not die. It should have killed me, but it did not.
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#5
Ok so I personally think Yamas pvp skill multi hit should be reevaluated, I have the bi color version and its level 48. Its not buffed by stages as previously stated, i tried using boss skill bonus from shadow dragon and it still doesnt seem to benefit. I use chinese gods frequently and im only in the level 170s and its multi hit cant kill me even with my hp not full.

3 highly buffed 4 star healers with 1 turn attack hit harder than yamas multi hit. I understand that at lower tiers other than champions it could be useful but if three 4 star healers hit harder then i really dont see the point of having this skill and would rather just use normal attacks all the time. I havent done extensive testing but by the testing that ive done i think the other chinese gods pvp skills seem a lot more useful. I would like to know what others think and what the developers think, thank you
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#6
Indeed. Like I originally said, Yama's Multi-hit Skill is actually a malady & not a benefit. The multi-hit that Yama uses is too weak (unlike Envy's Double Hit, yikes!). I don't think that Yama's PvP Skill is working as it was intended.

The three smaller multi-hits are designed to deliver a killing blow separated into three attacks - this design is intended to combat the Chinese Gods' Survival Captain Skills. However, the hits are too weak to deliver defeat! A player using a China God who gets hit by Yama's Skill will not be defeated, because the damage is too low. So it does not accomplish its task. As Yama sits currently, I would rather he didn't have multi-hit at all - he would be more powerful if he had no Skill vs. having multi-hit.

Like I said, players will actually be lucky if Yama uses his Skill, because that way he will deal less damage than on a normal attack.

Yama's PvP Skill is FAR behind his Chinese Peers - Yama is nowhere near as effective as the other China Gods.

I think the design wisdom behind the Skill beautiful, however, the Skill is just not powerful enough to accomplish what is was designed for.
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#7
I completely agree Quinn, I've fought Yama in its final form as a boss and in other stages. With Yamas multi hit i'll receive roughly 4,100 a hit. That's only 12,300 damage with 36% defense, I wouldn't say that its purpose is to kill someone with a Chinese God unless they are low level with low defense and health. Envy on the other hand definitely destroys someone with a Chinese god lol.
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#8
I definitely agree with you guys, a PvP skill shouldn't be a gift for the enemy. You devs might not want it to be more stronger but why don't just cancel it. It's better without.
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