Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Fighters: Native Gods (Suggestion)
#1
Hello, all! Quinn here. I have another Fighters Suggestion to add to the collection. This time, the Native Gods! We have the Natives already, such as Montezuma, Oraakkili, & Hotu Matu'a, so why not add the Native Deities as well!?

These Fighters are based on the Gods of the Native's homelands (I'm no expert on this pantheon, so if you have any more appropriate suggestions, please speak up!). The only exception to this is the Moai of Easter Island - they are not Gods, but ancestors of the people. But how can we have Easter Island Fighters without including the Moai!? Haha

Anyway, these Fighters are similar to the Second Wave of Japanese Fighters. What I mean is, they are a differing version of an already existing Fighter Family. Whereas the Japanese Fighters were a second take on the Elemental Fighters, my Native Gods are a second take on the Archangels. If you remember my Mythicals Round 2 thread, you will see a similarity to Sphinx's Active Skill here, but reworked & balanced.

Lets get to it now! The Native Gods:


Quetzalcoatl (Max Lv. 50)
School: Elemental
Kind: Legendary

Captain Skill:
Divine Shield E: 2.5x Defense for Elemental Fighters.

Active Skill:
Elemental Rejuvenation I: Cost: 1700; Use all Gem Shadow for a heal of 400 life for each Gem removed.

Passive Skill:
*Ascension: Adds 2 combos the combo multiplier.


Quetzalcoatl, Sky Serpent (Max Lv. 99)
School: Elemental
Kind: Legendary/Protector

Captain Skill:
Divine Protection E: 3x Defense for Elemental Fighters.

Active Skill:
Elemental Rejuvenation II: Cost: 3100; Use all Gem Shadow & Gem Transmute for a heal of 500 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Quetzalcoatl of the Earth & Sky (Max Lv. 99)
School: Elemental / War
Kind: Legendary/Protector

Captain Skill:
Divine Defence E: 3x Defense for Elemental & War Fighters.

Active Skill:
Elemental Rejuvenation III: Cost: 4200: Use all Gem Shadow, Gem Transmute, & Gem Mech for a heal of 600 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Viracocha (Max Lv. 50)
School: Mech
Kind: Legendary

Captain Skill:
Divine Shield M: 2.5x Defense for all Mech Fighters.

Active Skill:
Mech Rejuvenation I: Cost: 1700; Use all Gem War for a heal of 400 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Viracocha, God of the Sun (Max Lv. 99)
School: Mech
Kind: Legendary/Protector

Captain Skill:
Divine Protection M: 3x Defense for all Mech Fighters.

Active Skill:
Mech Rejuvenation II: Cost: 3100; Use all Gem War & Gem Elemental for a heal of 500 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Viracocha, the Great Creator (Max Lv. 99)
School: Mech / Transmute
Kind: Legendary/Protector

Captain Skill:
Divine Defence M: 3x Defense for all Mech & Transmute Fighters.

Active Skill:
Mech Rejuvenation III: Cost: 4200; Use all Gem War, Gem Elemental, & Gem Shadow for a heal of 600 life for each Gem.


Ix Chel (Max Lv. 50)
School: Shadow
Kind: Legendary

Captain Skill:
Divine Shield S: 2.5x Defense for all Shadow Fighters.

Active Skill:
Shadow Rejuvenation I: Cost: 1700; Use all Gem Elemental for a heal of 400 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Ix Chel, Moon Goddess (Max Lv. 99)
School: Shadow
Kind: Legendary/Protector

Captain Skill:
Divine Protection S: 3x Defense for all Shadow Fighters.

Active Skill:
Shadow Rejuvenation II: Cost: 3100; Use all Gem Elemental & Gem Transmute for a heal of 500 life for each Gem.

Random Skill:
Ascension: Adds 2 combos the combo multiplier.


Ix Chel, Lady Rainbow (Max Lv. 99)
School: Shadow / War
Kind: Legendary/Protector

Captain Skill:
Divine Defencee S: 3x Defense for all Shadow & War Fighters.

Active Skill:
Shadow Rejuvenation III: Cost: 4200; Use all Gem Elemental, Gem Transmute, & Gem Mech for a heal of 600 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Moai (Max Lv. 50)
School: War
Kind: Legendary

Captain Skill:
Divine Shield W: 2.5x Defense for all War Fighters.

Active Skill:
War Rejuvenation I: Cost: 1700; Use all Gem Shadow for a heal of 400 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Moai, the Watchful Spirits (Max Lv. 50)
School: War
Kind: Legendary/Protector

Captain Skill:
Divine Protection W: 3x Defense for all War Fighters.

Active Skill:
War Rejuvenation II: Cost: 3100; Use all Gem Shadow & Gem Mech for a heal of 500 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Moai, Rapa Nui Ancestors (Max Lv. 99)
School: War / Transmute
Kind: Legendary/Protector

Captain Skill:
Divine Defence W: 3x Defense for all War & Transmute Fighters.

Active Skill:
War Rejuvenation III: Cost: 4200; Use all Gem Shadow, Gem Mech, & Gem Elemental for a heal of 600 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Atabey (Max Lv. 50)
School: Transmute
Kind: Legendary

Captain Skill:
Divine Shield T: 2.5x Defense for all Transmute Fighters.

Active Skill:
Transmute Rejuvenation I: Cost: 1700; Use all Gem Mech for a heal of 400 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Atabey, Fresh Water Goddess (Max Lv. 99)
School: Transmute
Kind: Legendary/Protector

Captain Skill:
Divine Protection T: 3x Defense for all Transmute Fighters.

Active Skill:
Transmute Rejuvenation II: Cost: 3100; Use all Gem Mech & Gem War for a heal of 500 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


Atabey, the Supreme Mother (Max Lv. 99)
School: Transmute / Elemental
Kind: Legendary/Protector

Captain Skill:
Divine Defence T: 3x Defense for all Transmute & Elemental Fighters.

Active Skill:
Transmute Rejuvenation III: Cost: 4200; Use all Gem Mech, Gem War, & Gem Shadow for a heal of 600 life for each Gem.

Passive Skill:
Ascension: Adds 2 combos the combo multiplier.


*When activated, Ascension will add 2 combos to the combo multiplier. For example: if you finished with 5 Combos, Ascension would turn the 5 into a 7, bumping up the attack boost.

---

There you have it! I hope they are not overpowered -being a Defence boosting Captain with the ability to shuffle & heal at the same time.

Please leave any feedback, advice, questions, or comments below. Thanks for reading; i appreciate your time. Thank you! Heart
Reply
#2
Beautiful
Reply
#3
Moai statues in Easter Islands would like to have a word with you.

Quote:[Image: Moai_Heads.png]

Otherwise, pretty nice concept!
ded gaem, etermax disband
Lineup (Red): Atahualpa, Grimer, Annlis (6★), Fenris, Salamander (5★)
ID: 997.071.092
Reply
#4
I like it!
ID: 740.310.533
USER: GeorgeST
CLAN: Immortals
Reply
#5
Thank you all for the complements! I'm very pleased that you like the concept! Heart These Fighters subscribe to the philosophy of 'the best offence is a good defence.' haha

(10-12-2016, 11:41 AM)ISeeMyself Wrote:  Moai statues in Easter Islands would like to have a word with you.

I know, I know Angel
Reply




Users browsing this thread: 1 Guest(s)